Welcome to my animation page
While I’m not an animator, I couldn’t resist bringing my characters to life — showcasing my full character pipeline of sculpting, retopology, and texturing in these looping motion tests.
The Predator
Description: A controlled idle stance highlighting the Predator’s power and lethal precision, inspired by Black Panther vs. Predator. Subtle breathing and weight shifts convey dominance, while the robotic prosthetic leg’s retracting talons emphasize advanced technology and constant combat readiness.





Mewtwo
Description: An idle loop concept for Mewtwo’s Pokédex appearance, featuring optimized topology with clean edge loops for natural deformation across the shoulders, three-fingered hands, tail, and face. Subtle mouth and eyelid motion, along with refined surface detail, emphasize the character’s controlled power and presence.


The Predator
Description: A controlled idle stance highlighting the Predator’s power and lethal precision, inspired by Black Panther vs. Predator. Subtle breathing and weight shifts convey dominance, while the robotic prosthetic leg’s retracting talons emphasize advanced technology and constant combat readiness.

Mewtwo
Description: An idle loop concept for Mewtwo’s Pokédex appearance, featuring optimized topology with clean edge loops for natural deformation across the shoulders, three-fingered hands, tail, and face. Subtle mouth and eyelid motion, along with refined surface detail, emphasize the character’s controlled power and presence.

Lapras
Description: A looping idle animation created for Lapras’s Pokédex display, featuring optimized topology with clean edge loops for natural deformation across the neck, fins, and face. Proper edge flow around the eyes and mouth allows expressive variation, while refined detail and balanced anatomy convey Lapras’s calm yet protective presence.

Bulbasaur
Description: An idle animation created for Bulbasaur, showcasing sculpting, retopology, and texturing. The bulb was modeled separately for independent motion, with clean edge flow across the body and face to preserve form and texture detail while supporting the character’s feisty, expressive personality.


Lapras
Description: A looping idle animation created for Lapras’s Pokédex display, featuring optimized topology with clean edge loops for natural deformation across the neck, fins, and face. Proper edge flow around the eyes and mouth allows expressive variation, while refined detail and balanced anatomy convey Lapras’s calm yet protective presence.



Bulbasaur
Description: An idle animation created for Bulbasaur, showcasing sculpting, retopology, and texturing. The bulb was modeled separately for independent motion, with clean edge flow across the body and face to preserve form and texture detail while supporting the character’s feisty, expressive personality.
