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Welcome to my animation page

While I’m not an animator, I couldn’t resist bringing my characters to life — showcasing my full character pipeline of sculpting, retopology, and texturing in these looping motion tests.

Mewtwo

Description: An idle loop concept for Mewtwo’s Pokédex appearance, featuring optimized topology with clean edge loops for natural deformation across the shoulders, three-fingered hands, tail, and face. Subtle mouth and eyelid motion, along with refined surface detail, emphasize the character’s controlled power and presence.

mewtwo7.png

Mewtwo

Description: An idle loop concept for Mewtwo’s Pokédex appearance, featuring optimized topology with clean edge loops for natural deformation across the shoulders, three-fingered hands, tail, and face. Subtle mouth and eyelid motion, along with refined surface detail, emphasize the character’s controlled power and presence.

Lapras

Description: A looping idle animation created for Lapras’s Pokédex display, featuring optimized topology with clean edge loops for natural deformation across the neck, fins, and face. Proper edge flow around the eyes and mouth allows expressive variation, while refined detail and balanced anatomy convey Lapras’s calm yet protective presence.

Bulbasaur

Description: An idle animation created for Bulbasaur, showcasing sculpting, retopology, and texturing. The bulb was modeled separately for independent motion, with clean edge flow across the body and face to preserve form and texture detail while supporting the character’s feisty, expressive personality.

mewtwo7.png

Lapras

Description: A looping idle animation created for Lapras’s Pokédex display, featuring optimized topology with clean edge loops for natural deformation across the neck, fins, and face. Proper edge flow around the eyes and mouth allows expressive variation, while refined detail and balanced anatomy convey Lapras’s calm yet protective presence.

mewtwo7.png

Bulbasaur

Description: An idle animation created for Bulbasaur, showcasing sculpting, retopology, and texturing. The bulb was modeled separately for independent motion, with clean edge flow across the body and face to preserve form and texture detail while supporting the character’s feisty, expressive personality.

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